Whatever, Yeehaw. |
The name’s North. He/Him. 25. Married man! :D — Back from the dead after like 6 years. No clue what this blog will be. |
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i’m talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there’s no money in it. factoring in the cost of web hosting and servers, it probably costs money. it’s just sad that it’s a dying art form.
anyway, here’s some of my favorite browser-based interactive projects and games, if you’re into that kind of thing. 90% of them are on the lists that i linked above.
- A Better World - create an alternate history timeline
- Alter Ego - abandonware birth-to-death life simulator game
- Seedship - text-based game about colonizing a new planet
- Sandboxels or ThisIsSand - free-falling sand physics games
- Little Alchemy 2 - combine various elements to make new ones
- Infinite Craft - kind of the same as Little Alchemy
- ZenGM - simulate sports
- Tamajoji - browser-based tamagotchi
- IFDB - interactive fiction database (text adventure games)
- Written Realms - more text adventure games with a user interface
- The Cafe & Diner - mystery game
- The New Campaign Trail - US presidential campaign game
- Money Simulator - simulate financial decisions
- Genesis - text-based adventure/fantasy game
- Level 13 - text-based science fiction adventure game
- Miniconomy - player driven economy game
- Checkbox Olympics - games involving clicking checkboxes
- BrantSteele.net - game show and Hunger Games simulators
- Murder Games - fight to the death simulator by Orteil
- Cookie Clicker - different but felt weird not including it. by Orteil.
if you’re ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i’ve been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i’ve been wanting to do an addition with all of the recommendations from the comments and tags. but there’s a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here’s all of the recommendations from the reblogs. not all of them are text-based, but it’s a great mixture of styles. also don’t forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
- A Dark Room - text-based science fiction role-playing game.
- corru.observer - science fiction adventure web game.
- Improbable Island - old-school text adventure game.
- Candy Box 2 - incremental clicker game that evolves into RPG.
- Arcanum - open source wizard clicker game.
- sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
- Orb.Farm - fishtank simulator.
- Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
- The Catacombs of Solaris - trippy art game.
- Yume Nikki Online - online version of the surreal classic plus fangames.
- The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
- Fallen London - free-to-play text-based open world RPG.
- Nested - very unique text-based universe expanding game. described as possibly @orteil42’s favorite thing he’s ever made.
- The Process of Elimination - interactive web novel (by @hypertextdog)
- Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
- Horse Master - surreal text game about training a horse.
- EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
- You Are Jeff Bezos - text game. spend Jeff Bezos’ fortune.
- The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
- Universal Paperclips - incremental paperclip making game.
- Half-Earth - planetary disaster planning game where you try to save the world using socialism.
- ChooseYourStory - community-driven website centered on CYOA style story games.
- PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
- Dungeon Crawl Stone Soup - open source roguelike.
- Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
- Nethack - open source roguelike originally released in 1987.
- FarmRPG - simple, mobile-friendly, text-based farming RPG.
- Kingdom of Loathing - browser-based community MMORPG.
- PokeRogue - browser-based Pokemon roguelike
Tools
- Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
- Twine - great (free!) tool for making text-based games quickly.
- Ink - scripting language for interactive fiction (also free)
- Flashpoint Archive - a community effort to preserve games and animations from the web.
- PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
- Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
- Superbad - technically not a game, sprawling website full of secrets.
- 17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
- Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
- The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
- Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
- Internet Artifacts - an interactive history of the early internet (by neal)
- If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
- r/incremental_games - reddit community for incremental games.
- r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
(via taffybuns)
Okay listen the meme is funny but I love the painting so much I was desperate to know who made it. I dug around a bit and I can now gladly tell you this painting is by Russian artist Konstantin Korobov, and is entitled “Agnus”!
You can buy a print of this painting from him here.
I’m honestly kind of obsessed with his art now actually. Here’s some more:
@elodieunderglass Last image–legs?
fabulous, thank you!
(via illusion-of-sea-axes)
Solarpunk, realism, dystopia: a rant
Hopefully this is helpful to someone out there 🌸
You can find the Prompts podcast here, I drew some of the covers :D Also check out this digital library full of Creative Commons Solarpunk art (neither of these are sponsored).
🦗Somewhat shameful plug🦗
I would highly appreciate if you threw me a couple bucks on Buy Me a Coffee or bought a commission, my money number is only getting smaller these days 😔🤙
Hey, look at that! There’s now a zine version of this post 👁👁 You can find it right here in PDF format: [link]
#solarpunk
(via oleander-grows)
Hi everyone can we please make this photo of Bungo giving a thumbs up go viral
(via starry-river-serval)
The Matriarch Isn’t the Villain. She’s the Mirror
I often hear a discourse where Celine in K-pop Demon Hunters, Alma in Encanto and Ming in Turning Red are seen as vilains. They’re the ones who restricted the younger generation, hurt them, and are ultimately responsible for their pain, trauma and self-doubt. They’re framed as the real villains of the story. But I’d like to differ.
These are stories of intergenerational trauma. They are women who survived, repressed, and tried to protect their families the only way they knew how: through control, perfectionism, and emotional suppression.
And yet, when the next generation begins to reclaim joy, freedom, softness — they become the obstacle. Not because they’re bad people, but because they’re scarred. Their minds cling to survival strategies, unable to recognize that the environment has changed.
Alma is still stuck fleeing the colonizers.
Ming is still afraid of her true self.
Celine believes that fear and mistakes must be hidden.
It’s not about hating these characters. It’s about how unprocessed trauma twists love into control. How survival, unexamined, turns into rigidity. These women were never given space to process their own pain and they project it onto their daughters and granddaughters.
And here’s something we rarely say enough: intergenerational trauma can create toxic patterns but that doesn’t always mean there was abuse or conscious harm. Even when their love becomes suffocating or controlling, these women are not necessarily “abusive parents.” They are daughters of silence, fear, and sacrifice. And they were never taught another way. It’s important to make that distinction, especially in a world that often pushes a binary, punitive reading of family dynamics.
They’re the product of a generation that was told to endure. But endurance without healing becomes its own kind of violence.
What’s powerful in these stories is that they don’t end in vengeance. They end in confrontation and transformation. The confrontation is necessary: the younger generation refuses the silence. Refuses the shame. Refuses to carry a burden that wasn’t theirs to begin with.
The house is destroyed in Encanto.
Mei accepts her full self.
So does Rumi.
And in the best cases, this confrontation allows the elder to soften too. Alma opens up. Ming listens. And I’m hoping in the sequel, Celine will open too.
Maybe that’s also why these stories speak so deeply to POC audiences. These aren’t stories about cutting ties. They’re stories about how hard it is to transform them, to protect ancestral bonds while refusing to perpetuate inherited pain. In many racialized families, collectivity, loyalty, and intergenerational duty are sacred… even when they come at the cost of personal boundaries.
And sometimes, Western individualist frameworks read these tensions as dysfunction or villainy. But for us, they’re just the difficult truth of growing up and trying to do better.
These women aren’t villains. That would be too easy. They embody the fragile, necessary work of bringing change without breaking the thread. These stories are about refusing to inherit their pain without reflection. Because love, without accountability, is not enough.
These stories show us that each generation has something to learn from the next. And the new generation must also break free from the chains they inherited while preserving what is meaningfull.
But it’s not just their story.
One day, we’ll be the older generation.
And we’ll need to be humble enough to learn from the ones after us.
So don’t be a fool.
We may be Mei, Rumi, or Mirabel today.
But tomorrow, we could be Ming, Celine, or Alma.
And when that time comes, we’ll realize how hard it is to unlearn what once kept us safe.
So let’s have compassion for all these characters.
Because these stories show us not just how the cycle of generations works, but how it can make us better, stronger, and more connected… if we’re all willing to go through the change.
∘₊✧──────✧──────✧₊∘
If you’re curious, I’ve written more on K-pop Demon Hunters:
(via starry-river-serval)